>>6133788 For example if the enemy rolls a 5 they must follow this move list stopping if interrupted be it by terrain or AP limit. The total cost of this is 4 AP so rolling a 5 and getting this move set for this turn means it can only use 2 attacks. But on the next turn they can use all of them if it rolls a 1-5 again due to AP increasing by 1 each round up to 7. The move list goes downward so they can’t mix it up unless the move specified it does or the roll is a different move set like a 10-15 which has completely different moves. They can be predicted and accurate predicting a move causes the player to parry it wasted the opponents move if they roll well. Basically finishing the DM’s thought like “He’s gonna use leaping charge first since it’s a 5 so I’ll roll to parry.” Again the fight will have to go on a bit for this to happen and it ain’t a get win button but it does encourage them to write how they act and not just do multiple choice.
Enemy move set looks like this if it’s a bandit for example on a 1-5 roll on a 1d20:
[Charging slash] Lunges the opponent toward as the slash ahead moving them a meter as they swing. Dealing 1d4 damage [Costs 2] 1-5
[Stab] Skewer their guts lining with a jab of jagged steel. Does 1d2 [costs 1]
[Kick] Hits the groin causing one to stumble and be off balance does 1d2 damage, but has a 1d20 to stun [Cost 1]