>>5365083>>5365073>>5364856>>5364808>Try and drive away the zombies, toss them out to sea for example. It won't be a heroic victory for your captives, but at least you can save the zombies for later.You're caught in a bit of a difficult position, of weighing between your newfound accursed victims, and your reputation with your human pets. Not wanting to sacrifice either, you try to find a middle ground of visibly disposing of the zombies without actually destroying them.
<span class="mu-b">"Begone foul things, back to your sea graves!"</span>
One after the other you can pick them up and by your size and strength, hurl them a good hundred feet away or so, back out into the surf. Imparting your will to them in the process, you can try to ensure they stay put as well so that your humans might believe you did away with them.
Admittedly it's a bit of an embarrassing display, acting in deception like this and performing a futile effort just for show. But as long as it works...
<span class="mu-b">"Unholy monsters, did you see that? Well they won't be bothering these people now."</span>
<span class="mu-s">"With your coming, it is not a coincidence you think?"</span>
So then, Ubaid is a perceptive human, suspicious of what transpired.
<span class="mu-b">"That had nothing to do with me. In fact, I intend to seek out and destroy the cause... we may be at odds, you humans and me, but what happens in sea affects us both."</span>
Well it's a half-truth at least, to cover up the lie behind it. Maybe you can't sell Ubaid on yourself, but you can at least dispel any doubts about you and the zombies together. Though it would have been much easier if you'd clearly destroyed the undead, as it stands things merely remain uneasy.
So then, with that strange occurrence of undead seen to and the problem with the humans defused for the time being, you're at the shore with your captives free to do as you please. You had planned on returning to the sea, your underwater cave shelter, but that was before exchanging hostages. Not that you can't drag Farhana and Ubaid under the sea with you, rendering them temporarily aquatic like Emil, but you expect difficulties for the both of them to have to adjust to such an unnatural experience, and suddenly so.
Else you could divert elsewhere, the plans you've been formulating don't require you to be anywhere exactly.
>What do you do?