Rolled 6 (1d10)
>>6192463Name: Heckler
Type: Enforcer
Stats: HP 10/10, Edge 10/10, Move 6, Defence 7, Crit on 10
Factors: Hard 3, Cool 4, Sharp 4, Move 1, Heat 17, Wanted 13
Weapons: Pistol (Range 10, Damage 2, Ammo 4/12), Fists (Melee, Damage 2, Crit on 9), Centurion (Range 15, Damage 4, Ammo 100, Auto 5, Autofire Only)
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. Remove a condition.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die) (Used)
GOD GAMER (+1 to a d10 roll)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)
Gear: Ammo Bag (1 Uses), C4 (1 Uses)
Cash: $1347377
Assets: Bungalow (Bedroom, Bathroom, Kitchen, Living Room), Dock Warehouse (Office w/painting, Gym, Workshop), Mastodon with Turbo & Transmission (2/2/6 Transport - SUV, Durable, Nitro, Suspension), "Killer Queen" Rocket Launcher, Swordfish Speedboat (2/3/3), Chief Helicopter (1/2/3), Blue Disk, Green Marker,
Gang: White Shark Detachment - 5 semi-retired PMC/Ex-Marine, Prone to Violence (2 Cool, 1 Sharp)
>Upgrade to 4 Cool>Purchase 4 Intel Contract and Acquire the Centurion (-$400000)>Send the White Shark Detachment to cause MayhemHeckler sits up from his chair in the armory of No Man's Land base, and hefts the newly acquired Centurion MMG. A welcome change seeing what was on the horizons with other PMCs and SWAT forces out there, sporting better body armour and training better tactics. As he smiles beneath his half face mask, he remembers the answer he gave to Angela when she came to see them.
"Wouldn't miss it for the world."
Moving quickly to one of the bunk rooms, Heckler gathers up the White Sharks, a group of former PMC and Ex-Marines with dishonourable discharges due to violence. As they stare at the guy who's been paying them lately, Heckler motions for them to gather and prep.
"There's a lot of mercs out in the city right now, and the command of our operations need cover so that other groups can start moving out, I need you guys to cause a bit of chaos out there, give us a smokescreen so others can be doing a bit of stuff. Don't be afraid to use the vehicles I have to get you where you need to go. Have fun out there!"