Quoted By:
Rolled 2 + 1 (1d6 + 1)
"Early." says Seafood, eyes still closed.
You don't really reply, just keep on dragging out the new dedders you got from garroting.
When one pile gets too big you start another, until there's two and a half piles of them, most still warm.
To pair, you serve up a 3/4 full booz bottle of Stumpy's herby hooch and a half bottl of Gnoll Glenn.
Only when the booz is gone, and one pile of dedder's reduced to uneatable jerky almost the thinness and crunchiness of dried leaves do you venture your request.
"<span class="mu-g"> Sweetfuds, derrs gonna be a difficulty by brekkfast. I've kilt ennuf ovva gitz n Fighty Ones datt deyy might send summun onna horse out to fetch halp. Mebbe Sweetfudz can lendz me Moar Oww and I try to stoppem </span>."
Seafood pauses in his bloodsupper.
"You would chase a horse. Perhaps your legs have grown longer, or brain smaller."
"<span class="mu-g">I gotz allada horses Dedder Dusted. It won't run too fast. And itz still gotta sleep.</span>"
"You are sure of where they will send for help."
"<span class="mu-g">Nerrh. Nut reely. But errh, derrz only two outs outta town: the road to the Dedder Dump (mass grave) and the road through Mains. I can tryda bet on one road, and if I can has Moar Oww, he can block the ovva one orf ferrabit.</span>"
"Hai. It is ever the naive and pigbrained who are optimist."
So saying, he casts a longy chanty magic using blood squigglies and his dedder leftovers, and a bitty Dust from the Corpse Grinder. When he's done, the bones jump and fix themselves into something twoheaded and sixlegged, big azza minotur riding a centur.
Less impressive is that itty bittz uvvit start loosening and falling off almost immediately.
>QM rollan 1d6+1 for Necrosleiph's lifespan in Days
>Toady does not have Mounted Combat or Monstrous Mount feats; he can only point it somewhere and hang on