Theodore rescued and everyone returned, Burnscar carefully sails the vessel through the new opening, operating smoothly with her steady paws at the helm. Everyone on the ship watches carefully as it inches along across the sharp reef. Tense moments pass and a collective breath of relief escapes everyone as your ship manages to make it out unscathed. Fully unfurling the sails to catch the breeze, the ship departs the confines of the mini islands, course set for the anomaly on the horizon.
The air around the dungeon here is strange, with the sky reflecting the deepening mystery of the circumstances you all find yourselves in. A gut urge tells you to keep all limbs safely within the boundaries of the ship as you continue forward. The darkening ocean almost looks like a place where the world abruptly drops off, reinforced by the rusting sickness permeating the appearance of the new surroundings.
A distinct acidic tang touches your nose, and a chill brushes against your body. So this must be the place Yveltal directed you to...
Closing the sails and dropping anchor, Burnscar moves the vessel as close as she can get it to shore...
Points of Interest:
>(?) Misted Area>(?) Glowing Cliffs>Oddly Colored Lake>(?) Fallen Rock Formation>(?) MountainThe only area that is immediately visible from here is the weird lake. It doesn't immediately look dangerous...
https://www.youtube.com/watch?v=70xk9DacMC0