>>5540040>>5540032With the element of surprise fading quickly, and unwilling to risk your crew to preserve it, you make the call. “Weapons free, open fire!”
You quickly assess your available targets, the closest of which is the stunned Spiker. It’s within the optimum range of your SMG though is probably the least threatening of all the available targets. S2, S3 and C1 are all at long range for your weapon but landing a hit is still possible, especially if you move closer.
<span class="mu-g">You have 3 movement, and 1 action available.</span>
The security team opens fire on the Spikers nearest to them as you make up your mind. Down to only their service pistols, the officers are well trained and each strike their target at least once. The matte black crystal of the intruders flares white as it is struck with gunfire, a rippling effect spreading out from the impact zone to leave the entire Spiker a dull grey. S1 is struck only once, but S2 takes two hits from the understandably irate A1. His second shot strikes the now grey armour, causing it to crack slightly.
<span class="mu-r">S1 and S2 armour down. (Regenerating).
S2 Health: 2/3</span>
What you do? Pick multiple.
>Fire at a target. (Which one?)>Move to get a better shot. (Where?)>Order your crew to engage specific targets. (I want to choose a target and roll the shot.)>Order your crew to focus on certain targets. (I want to choose targets but the QM should roll.)>Let your crew do as they please. (QM does everything that isn't the PC.)>Some variation of the above. Specify by writing in.