Quoted By:
>Employee A and a buddy of his choice to ask it what it thought of the “show”. (Bonding)
Employee T bats at the halo like a curious little cat. Employee A is utterly defeated, regretting the free choice of his.
<span class="mu-i">What an interesting show. Perhaps I can use it for inspiration for a brand new record.</span>
Employee T pushes Employee A to the side, aiming to be the first to touch the Tv.
Employee A stumbles but quickly recovers.
A: Alright, go ahead then.
Employee T begins fiddling with the dials to try getting a worthy enough signal.
Employee A whistles a tune to himself.
The television static quickly flickers to the image of a pretentious looking man with a beret.
ANOMALY: "There are several rules when it comes to being a great actor."
T: I do wonder how it feels about the 'performance" that went on outside.
A: That is the point of this. TV, tell us some of those fresh hot opinions of yours.
The two move to sit in front of the TV. To be enraptured by its static-filled glow.
ANOMALY: "Action...requires quick thought, flow, and energy. Each movement needs to be snappy and precise."
ANOMALY: "Dialogue can help clarify action. But too much ruins the flow, makes the action sloppy and disjointed."
A: Pft. Isn't it because of the dialogue that he even got anywhere with it? Damn thing seemed to listen.
ANOMALY: "Too little gore or injury can also make the action seem too safe and placid. Like there's no stakes."
T: The dialogue helped to clarify why he was fighting it and added a personal angle to it.
T: Is that not more appealing that mindless brutality? Without explanation, violence is just violence.
The beret-wearing man lights a cigarette. <span class="mu-b">Smoke leaks out of the television, seemingly for no reason.</span>
Employee A covers his mouth while Employee T stares on, awaiting an answer.
The beret-wearing man blows cigarette smoke out. More smoke leaks out of the TV.
ANOMALY: "Who cares about why two characters are fighting if the fight itself is not engaging?"
ANOMALY: "The action needs to be grounded too. Too many supernatural abilities can devalue the severity of the fight."
ANOMALY: "How can someone lose if they have so much to use? You need to limit what your character can do."
A: A fight needs to be fair to be engaging. If your opponent has a lot of versatility, you need to find a creative solution.
T: Isn't a non-lethal solution allowing for a chance at a rematch? An ongoing conflict? More engagement?
ANOMALY: <span class="mu-b">"Doesn't a story get boring if you fight against the same invincible enemy?"</span>
ANOMALY: "I told Mr. G, when he was a kid, that being your own superhero isn't pos-"
The signal dies. Smoke still leaks out of the TV, rising up to the ceiling.
A: Interesting. I don't think we're getting anything else, though.
A: Imagine if we were just characters.
T: Shut up.
Employee A lets out a weak chuckle. Employee T follows suit.
The two employees exit the containment cell.