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With the Growth trip done (with 2 over the 3 + charcoal minor item required to go back), you move on to your next thing to do : mass fusion of spirits.
Taste even better when free thanks to Ryota's funding the materials
The available candidates are Wei Ball and Tau Ryel - with spirits you helped them to get to start with - Ryota who want to add Storm to his Flying Wheel Flame Boar, and finally Boyd.
It's an opportunity to you : seeing first hand Boyd's "Pressure Dear", attuned to Mind and Gravity that you fuse to the one that shift hands a couple time, the Deer of Mind and Shadow-Rainbow.
QW : "And here you go... What is that "Rainbow" power anyway?
Boyd : - <span class="mu-s">Oh, the power of money.</span>
QW : - Wait, this exist? I should definitively find some! Money is Power after all!
Boyd : - <span class="mu-s">Nah, you got it wrong. Rainbow is also known as "Pay To Win". It's the power to burn valuable things to power strikes. A tool as strong as expensive.</span>"
What do you think of "Pay to Win" power?
>It's too dangerous and a sure way to get you broke
>It's amazing and the best thing a Wheeler Dealer could even ask for!
>No hard sentiment one way or the other.
Then, you move on to flight lessons.
Boyd : "<span class="mu-s">Alright. I learned this at Skyslandia on an exchange-student thing after they won at the Gathering... They teach us by throwing from cliffs of the flying islands, until we figure it out.
So we'll do just that.</span>"
>Boyd use Seismic Toss!
You're grabbed by the shoulder as your elder brother darts up. Once high enough, he smiles and let you go.
This is awfully reminding of your carriage fall - although this time, you're not helpless. You unfurl your wings, a bit above ground, slowing the fall down.
"<span class="mu-s">Great! Clap those a bit now!</span>"
<span class="mu-s">Current "flight" abilities :</span>
>Duration : 5 seconds
>Gentle Fall : lets you slowly touch ground from a low height.
<span class="mu-s">Due to your good rolls, chose two. You can pick some skill twice</span> :
>Add +20 seconds to your wing-time (picking it twice grants you 1 minute of Wingtime privilege)
>Steering flight : You can move (at the same height level) during flight (picking it twice grant you extra manoeuvrability)
>Hover flight : You can just stay in place while your wings are unfurled (picking it twice grant you the ability to gain height)
>Fallbreak : No matter how fast you're about to touch ground, your wings can prevent you to take damages.
That was a busy, busy month. You grinded the To-Do list down; with only two debts to Bathias : one tea serving, and one realm-walk.
It's been 4 years and 4 months since you've joined the Eastern Branch of Tamers of Hundred Beasts. And it's time to get back at things seriously.