Rolled 5, 20, 15, 16, 4 = 60 (5d20)
>>6324988“Well, I’m, like...” You giggle nervously, and you don’t need to fake your anxiety in the slightest. “Ya know… a bastard? Just got, like, discovered 'n confirmed 'n shit.”
“And you’ve been… Where, exactly, all this time?”
You start to flounder, mouth hanging open as you struggle to come up with the backstory you’d neglected to flesh out. Luckily, Chang again comes to your rescue.
“Lady Yosef has been a guest of my master, Pae-ryeong-gun, in <span class="mu-i">Durumiho Wangguk</span>… To the east of your most hospitable and magnificent realm.”
“Well, that’d explain the clothes,” the elder Paladin notes neutrally, giving you a once-over that tingles unsettlingly—evidence of some passive scanning-spell, most probably the Paladins’ famed <Detect Evil>.
“And the company,” his junior adds, less neutrally.
“Even so…”
“I promsie, I'm like... Totally legit! Look, I got this writ that says so—that me ’n, uh, my adventurin’ party here are allowed to head south. Kinda a hush-hush secret mission thing, ya know? From, like, the tippy-top!”
The Paladins look suspicious, and their gryphon’s squawk sounds unsettlingly hungry. You hurriedly produce the scroll which Testa had so freshly enchanted, and offer it up as proof…
<span class="mu-b">Rolling 3d20 for Testa’s Material Enchantment, +1 bonus die for her skill in Illusion, +1 for Chang's Diplomacy…</span>