Rolled 1, 20, 17, 10, 13, 2, 11, 20, 8 = 102 (9d20)
>>5439246>14…But to your shock and anger, the scurrying leaders of this pack of grave-robbers erect some sort of… Shield… They holds your flames at bay. Yelping and crying out, they nevertheless endure the onslaught long enough to evade. With uncanny agility, they leap—almost seem to fly—in each and every direction, dodging gouts of fire and swings of you twisted, twisting aberration-blade. For a moment, you and the rolling eyes of the shoggoth-sword are focused with hateful irritation upon a shared prey.
>6But it is this very distraction that allows the skeletons—almost forgotten, to catch you by surprise. They have resisted the fire, though they are brittle and blackened. Those which you broke apart with mighty cleaves and boast-worthy bashes of your powerful limbs or swooshing sword now stand, reconstitutes, lumbering and lurching haphazardly and hurling themselves upon you in a great horde. The dead and dying ghouls now join them, some crying out in pain and panic even as their bodies betray their terrified mind to attack you en masse.
You thought Death said there was no necromancer here? What IS this, then, if not necromancy?!
>1Well, it seems likely to involve the giant boulder which now hurtles towards you—not quite a twin to the first, but still much larger and heavier than even your newly-enhanced body can easily battle against! Swarmed and swamping through stabbing skeleton and a grisly mass of ghouls, you can’t escape in time…
Unless…
3d20 Religion, 4d20 Athleticism, 2 mystery dice