>>5521824Interesting. Here is how my last session of Curse of Strahd went
Players got Ireena out of Strahd's dirty hands. Strahd didn't understand and invited them to the castle. They stroke a deal - tell him where she went and they can wander around in the castle with Rahadin as a tour guide, or don't and die. They did, Strahd got a bit mad, they went out, walked 15 minutes before raising Leomund's tiny hut. They woke up on the castle drawbridge, with Strahd having raised adventurer Vampyrean to great them : a werewolf thief to match the bard having a bad time with wolves, a Druidess for the heavy-armored priest that doesn't like heat metal that much, a vampyromancer for the ice draconic sorcerer. The ranger's nemesis was the post sign.
They won way too easily. Next time they'll be ambushed by 4 tortle Kensei Monk, each equipped with 2 or 3 tactical Vampireberries and full sacs of ball bearing.