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Sorry long ass homework.
What matters is degassing the room, and since you do not have defog...
Wait hold on...
"Countess... can you clear the gas?"
There is a smug bubble from the royal polteageist as the ghostly spigot seems to vaccum, a gust of air swallowing the poison as Defog clears the hazards in the room.
The creature roars in annoyance blue lights glowing in the cloud as the creature builds up a hex. The vengeful curse is launched at Polteageist, but Gremlin leaps in the way, his hands glowing blue as he he hastily sets up a light screen...
The barrier sheds a bit of the damage, but hex's are meant to exploit weakness and Gremlins poisoned. Countess quickly moves out of the way as the Lightscreen starts to crack, bright blue light burning your dear partner.
"Im!" The Impidimp cries, quickly recovering from the blow as it lands back on its feet.
This Spiritomb is something else, you guess the lack of a Relic stone has really taken the training weights off.
>Back to the classics! Confuse it, weaken its stats, hold the line!
>You already knocked it back with that Scald, keep laying the pressure on it
>You know... its a bunch of murderous ghosts you don't have to play fair right?
>Write in