>>5544328>>5544333>>5544342>>5544348>>5544353>>5544363>>5544375>>5544385>>5544386>>5544591>Show the smith the warped steel wand you stole from that hitman. He ought to be able to repair it.>Fetch a bladed weapon“Excuse me, sir.” You drop the bent flange of steel and chains onto the hardwood countertop, incense split from the censer. “Are you familiar with wandworking?”
“Hmmm.” The dwarven smith swings the length up from the countertop and examines it–ruddy, pockmarked, steel dulled and scratched. The mass is bent at the grip from where you’d set it alight. “I kinnae say for certain I’m familiar with all the ins and oots of wands, but I can get this looking right again, sure.”
“That ought to be fine.” You shrug. WANDWORKING with wood can be tricky–complex synaptic networks of organic magical material that they are–but steel is just a conduit. A smith ought to be fine for a job like this.
In the meantime, you look to the fine collection of KILLING WEAPONS on the walls. You’d like to get your party armed and and ready for the dungeon–MOLLY’S likely the best fit for a weapon, given the tenuous trustworthiness of BREDBEDDLE and the stubbiness of LADY SIGRID’S arms.
You figure you can purchase a PARRYING DAGGER, a GREATAXE, or a SPONTOON.
>Buy the parrying dagger.>Buy the greataxe.>Buy the spontoon.>Ask the smith if he’s got any blunter weapons, like maces or clubs.>Write-In.