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Grubba, ever the schemer, chooses to exploit the Jungle's bountiful and rare resources!!
Grubba walks up to the frazzled Fuzzies and inspects their net worth. As previously appraised, you can expect to skin their hides and sell them for about 1 Coin each, no matter how you skin the Fuzzy. You wouldn't even want to consider the logistics of keeping these as pets, as they multiply rapidly and devour nearly anything, and are impossible to control.
Upon further inspection, however, Grubba notices that Jungle Fuzzy A wasn't a Jungle Fuzzy at all, but a Gold Fuzzy!! It had 3 more HP, still handled by the Improved Shell Strike, and gives the same amount of SP as a Jungle Fuzzy, but the hide is worth 50 Coins! Cha-ching!!
As Grubba pockets the golden hide, two more Jungle Fuzzies that are certainly not Gold Fuzzies come out from the jungle horde to attack!! It looks like the main horde is retreating after seeing you wipe up all of their brethren and what you assumed was their gilded leader!
>Wipe 'em up before they can suck any more Heart Points out of you!! The question is, do you spend any more Flower Points on these fluffy, vampiric goons?
Grubba is in Danger, but still technically safe from anything these two Fuzzies can do to him in 1 turn. Certain Badges only activate when you or a partner is in Danger or Peril. Maybe you'll pick one up on this island excursion.
King Bowser (7/20HP)(11/20FP)(1/9BP)(1SSP) DEF2
Grubba (5/18HP)(6/7FP)
Kammy Koopa(+) (9HP)(3/11FP) Flying,
Jungle Fuzzy K (7HP)
Jungle Fuzzy L (7HP)