>>5518877>>5518911…But then, Hapo’s eyes begin to glow. The Hunter is wise enough to be wary of this, and so are you. It is, frankly, astonishing that he can cast a spell in such a state—you aren’t certain you could. But his lizard-lips are moving, teeth gnashing in vile syllables, and you can sense the energy roiling off of him.
What will you do? You could interrupt the spell—now, before it’s too late!—but that would mean leaving the nearly-dead Junior Novice to fend for himself—or, worse, draw the ire of these implacable spirit-warriors upon your own head, if you mean to get in sword-range. Some are already drifting from the mass towards the Hunter…
Your troops are being overwhelmed by the uncaring, unfeeling force of the living dead, for that matter. They may well falter and fail without your aid, which puts all your people in danger… Including your beloved Novice.
But if you DON’T stop the Necromancer… What terrible spell is he working? What new terrors will result? If you slay him swiftly enough… Maybe it will break his control over all these ghosts and zombies, and end the threat to all of you at once?
What will you do?
>Save the Junior Novice and Hunter>Protect and aid your main force>Strike down the Necromancer>Some combination[Remember to specify your methods, spells, equipment, etc. if you have any in mind, as well as any specific commands you wish to issue to your troops… But you don’t have a lot of time to shout specific instructions to more than one or two people!]
[And remember: I am not kidding when I say that some characters are at risk of dying.]