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To the <span class="mu-s">CHAPEL</span>, of course! You’re not too keen on how a place of worship will affect your <span class="mu-r">DEMONIC POWERS</span>, but if a priestess is gonna be anywhere in a crime lord’s mansion, it’ll be there!
… You think so, at least! You wouldn’t even know where to <span class="mu-i">start</span> if you found her in Vhale’s bedroom or something… Repeating your instructions to your hostage, you spin them around and give them a slap on the back for good measure! Chop chop–time’s a-wastin’!
“B-but… but what about the <span class="mu-i">others</span>-”
You’ll deal with them, you grunt as you give the Mox another shove! Can he limbo?
“...W-wha?”
Good enough. Fortunately for you, the chaos you’ve caused acts as quite a smokescreen for your journey across the manor–good thing, too, because amidst the nigh-constant sound of heavy bootsteps above and below you and the crunch and crackle of crumbling architecture, you probably never would’ve found the Chapel!
You find it, alright–two massive double-doors that send a painful tingle through your fingers and all the way up your arm the minute you reach out to touch them!
“W-well,” Stammers your guide, “Th-this is it…”
Swell. Pressing your ear against the monument to opulence doesn’t provide you with much info save for a sore ear–no doubt about it, you think as you take a step back from the entrance, this room’s gonna weaken you–you just hope your enemies don’t capitalize on it!
Is this the only way in, you ask as you take a few steps away from the entrance.
“I… I think so…” The Mox blinks as they ponder your question. “Th-though I think there’s a flue to filter out the smoke from offerings…”
Not ideal, especially when you have a hostage… but if the Priestess really <span class="mu-i">is</span> in here then dealing with her might help Rezalith… maybe. You’re not exactly sure how those Speakerstones scattered around the mansion work–they can record stuff too, right?
The prisoner looks antsy as you walk through your options inside your head… what’s the plan?
>BUST IN!
>Lead with your prisoner–anyone inside wants to attack? They’ll have to deal with you!
>Blast through the wall like you did in that hallway earlier!
>Leave–you’ll be weakened in here and you can probably deal with the Speakerstones another way…
>Hunt down that flue and make like Santa Claus!
>BIISII’S BAG!
>Ventriloquism–see if you can speak to someone!
>Write-In!