>>5707910>>5707911>>5707922>>5707927>>5707934>>5707962>>5707983>>5707987>Follow the silent path>but cover up! Demons aren't people and the knight is technically already dead but no living person should see our faceYou adjust some spare cloth to cover as much of your face as you can–it’s threadbare and makes for poor cover, but it’s better than nothing. The thought of someone seeing your face–and more, your hair–is mortifying.
You settle on the silent path–though ominous, sure, it’s also preferable to the thought of a hazard set by the dungeon master that you could find yourself at the business end of. You proceed down the corridor–long, it seems to wind in on top of itself as you descend into the guts of the floor. The occasional spot of torchlight from the sconces that line the passage are your only guide forward.
It’s dusty, neither hide nor hair of monster nor trap for you to find–were you meant to even travel this passage? You occasionally catch glimpses of gaps in the brick into the dark of the dungeon’s guts.
The hall thins out soon enough, and forces you to hold your breath edge your way through it–and after several long and agonizing minutes spent reassuring the knight that he is just slim enough to get through, you both
plumb through to the next room.
“Oh.. my.” The green knight observes, his eyes alight with the room’s gold glint.
The antechamber is rife with all sorts of dungeoneer’s refuse–broken weapons, armor, books and chests litter the ground—and lots and lots of money, piles of gold coins that litter the room and scrape the ceiling. The room seems to have been kept well in spite of the dungeon’s age. And, in one dim corner, stuck halfway out from one such “chest”..
“Ah–..! Is that..?” The green knight nudges you. “Oh, no.. it ooks like she got caught in a mimic. Poor Bredbeddle..”
“Uh, no. I think she’s still alive.” You recall DR. GANT’S TREATISE ON COMMON MAGICAL VARMINTS AND WHATNOT–this mimic’s got no visible incisors in its lips, a fat and loose tongue a bit too big for its shell, the lazy eye set in the latch–this is a JUVENILE MIMIC. It poses little threat to people at this stage–really, all it can do is hope to trap you with its lockjaw and wait for you to die of thirst or starvation so it can digest you.
“H-..hello?! Who’s there? The big one? Pineneedle? I’ll even take the fat halfling..” A muffled voice cries out with a kick. “Hellloooo..?!”
You could leave her in a little longer while you take stock of the room. She’ll be fine.
>Examine the room. Look closer at the artifacts and books kept here.>Look for an exit. This seems to be a dead-end, but dungeons are always rife with secret passages, right?>Take this time to mend your hood and explain things to the knight. Maybe you can even get a chat in with your master.>Ok, fine, pull out the gnome. >Write-In.