>>5218353>>5218272>>5218222>>5218189>>5218144>>5218102>>5218092>go talk to Noelle and see if she's alright, since we haven't talked to her ever since we hid her under our cloak>Then, if everyone is rested enough, let's carry on“I will do my best, then.” You grant the berserker.
You break from her to give her some space, returning to the party proper. You seem to be pledging all sorts of promises: hair for the doll, freedom for the berserker.. You sigh in exhaustion. You don’t suppose it’ll be long now before you hear out even the dhampir’s hopes and dreams. Your pride proves troublesome.
“Von Gundyr.” The doll gently curtsies upon your approach. You haven’t had a proper exchange in a short while. “How do you fare?”
“It’s a troublesome situation I’ve found myself in, to tell the truth.” You mutter, rolling a shoulder back. “..I’ve got to figure out a way to break the armor’s curse. I suppose I might be able to find some magic user down here, but to earn their aid could prove a whole nother matter–I can only hope they accept payment in coin. And then, I’ll have to figure out how to prolong life besides immortality..”
“Mmm. Well, those sound more like her troubles to me.” The doll tilts her head, a faint smile on her lips. “And yet you sound so taken by them. You.. truly are kind, Von Gundyr.”
“ What? If she’s to lend me her strength, I need to help tend to her problems. Any noble worth their name would help a comrade-in-arms. Don’t make it strange.” You huff, turning away from the doll. “We need to depart. Let’s go.”
You break from your hasty camp and continue along the crumbling pathway–the half sinking structures around you dissipate, eaten up by the black miasma, and before long your group walks in a single file line along a long stone road that hangs in the black chasm. Each and every step is controlled and composed–the very ground beneath you quakes and crumbles with each footfall. You note that the berserker sticks a bit closer to the party than usual.
“Hmmm.. road’s split. Looks like the route’s shifted a bit since I last came.” The dhampir glances back from the lead. You peer over her shoulder. The road splits in twane, and both ends lead into the murky black ahead–one is marked up with blades that stick from the ground, and the other with crosses.
“Your guess is as good as mine. But by my measure, both should lead to the COFFIN’S end.” The dhampir glances back at you.
>Follow the blade route.>Follow the cross route.>Write-In.