>>5539451>>5539287>>5539091“Sir. If you intend to take the right flank, it would be prudent to have me cover your advance from here.” Coen voices his opinion calmly and without any signs of judgement for your plan. He makes no attempt to move from his position until you give the word.
As another exchange of fire cracks from within the maintenance bay, you decide to trust your tactical officer’s experience. “Do it, La’affette.” You nod. “Skyeskal, with Clifton. Same plan.” Your clipped words, hurried as you see the boarders begin to turn their attention to the security team. “Switch to comms, don’t engage 'til ordered.” You say and tap the side of your helmet twice.
“Let’s go, then.” Cleo’s translator pushes through the comm unit with an impatient tone.
Kiro and Coen shuffle positions to reflect your new orders and you stand up from your crouch.
“Engage.”
You surge forward, moving as fast as you can without drawing attention to yourself, to crouch behind a waist high crate <span class="mu-g">3 squares</span> away. From your position you sight your SMG on one of the small spiky intruders, a medium distance away, but hold your fire. It is distracted by a security officer firing from behind some wire spools to your left and you intend to keep it that way. As more of the maintenance bay comes into view you spy another <span class="mu-i">Spiker</span> in the far right corner of the room. “Head’s up guys, more hostiles further back. Watch your corners and blind spots.”
“We got it.” Cleo replies, moving ahead of Kiro with long strides - her pistol at the ready and shield held high.
<span class="mu-g">Cleo moves 4, Kiro moves 3.</span>
Coen crouches behind one the crates by the hatchway, deploying his rifle’s bipod and extending the barrel. “I have eyes on the initial hostiles. The larger hostile, designated <span class="mu-i">Crab</span>, is turning to face the security team.” He reports efficiently.
<span class="mu-g">Coen moves 3.</span>
<span class="mu-b">Equips sniper rifle.</span>
It looks like the spiker’s on your left are about to fling more of their stubby spines at the security team. Do you hold your nerve and stick to the plan?
>Hold fire until your crew is in position. (Enemy will take their turn.)>Open fire on the closest Spiker. (You will fire before the enemy can, but will alert all enemies to your presence.)>Throw a flash grenade to stun the nearest Spiker without giving away your general position.>Use your command implant to quickly flicker the bay’s lights until your crew is in position. <span class="mu-r">Skill check required, backlash will cause damage to Health on fail.</span>>Something else? Write in.After images in picrel are left where people where last round let me know if that becomes too confusing/cluttered.
Sorry for late update, slept longer than I meant to.