>>5604212>3 Successful point defence hits.You watch as the on screen indicator of your 8 long range fusion torpedoes light up green as the TFA picks up their active SCRAM drives, updating their location in real time. They spent mere seconds like that before winking out, the number ticking down from eight to five and then the green and red signatures converged, both turning grey.
Loss of signal.
“U1 contact lost,” reports Eyes-of-Night, triumphantly. “Five torpedoes confirmed as having reached their detonation range. 170 seconds light-lag until we can confirm the extent of damage but at the very least their SCRAM has been disabled.”
The crew cheers, Cleo especially enthused that her idea was such a success.
“FUCK YEAH!” She roars, and high fives the Ops officer seated next to her so hard he almost loses his seat. “<span class="mu-r">Noone boards my ship and gets away with it!!</span>” He translator seems to glitch slightly, her usually girlish voice pattern turning to a deadly robotic monotone in places.
<span class="mu-g"> +1 Shipwide Morale. </span>
You breathe a sigh of relief at having tipped the odds slightly in your favour. The enemy’s sly use of EM torpedoes in their first volley had you worried they might be more competent than you were prepared to handle. Surely a light cruiser should have been capable of launching a salvo at least two to three times larger, but perhaps they were simply probing you and holding back the majority of their torpedoes for defence against a counterattack that in the end they never saw coming.
<span class="mu-b">Tactical:</span> Something you’ve seen recently has that thought set you on edge. You can’t quite put your finger on it, though.
Despite your paranoid thoughts nagging you, your crew stands ready to receive orders and you need to keep up the momentum. Before anything else though, you begin with assigning the long neglected damage control teams to spend their resources and manpower repairing your voidship.
<span class="mu-b">You can tell by the repair times indicated and resources available, you only have enough time to fix some of the damage before the conflict inevitably comes to a close one way or the other. Your <span class="mu-s">Engineering</span> skill lets you estimate that your available “Repair Points” available are as follows:
- Base: 3
- Crew deficit: -1
- Repair Efficiency Bonus: +1
From FaN’s social check way back in early Thread #1.<span class="mu-s">Total: 3</span></span>