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You have now unlocked the ability to create <span class="mu-s"><span class="mu-i">Crusiers</span></span>.
The second class of Starship- a significant size increase compared to Frigates. While your engineers cannot explain it to a <span class="mu-i">civilian</span>, you understand the general principles. Essentially, at the cross between material torque tolerances, square cube principles, power loss to wiring distance, and crew size to utility ratio- there comes a most optimal general size. Frigates are the first, and Crusiers are the second. The third and final practical ship size is a ways off with your general technology and principles- perhaps some day you will be able to unlock this imposing class of ship?
Larger ships can also have larger generators, more weapons and shields, and so on. This imposing iron fist of the Hegemony will greatly increase your military strength. As of now, you only have one prototype Cruiser, but more will be on the way.
In a way, you are almost sad that Hegemony has not clashed with any other foes in open space except the Baalathi- you'd like to see what this thing can do. But best not tempt fate... Besides, you have to deal with <span class="mu-i">aliens</span> in your own damn empire.
<span class="mu-b">”Bluey... what the hell are those?!”</span>
“What? They're your new citizens, your Majesty!”
<span class="mu-b">”...Is there a reason you didn't ask first?”</span>
“I didn't think I had to! Did I- do something wrong, your Greatness?”
<span class="mu-b">”No no, I just- I'm not sure if this is a good idea...”</span>