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The shells went out- and you did not see them hit before a pair of shells came soaring for you and struck the tank twice in the front, driving you into the turret for shelter.
“Gunner, report!” you said as you scrambled back up.
“Glanced off the bottom,” he said, “Adjusting. They’re on the move. Looks like two of them ate it.”
That was accurate- two of the 5 centimeter armed NfK-7s, but the enemy wasn’t cowed yet. Two appeared to have peeled off to the east, whilst what remained either came closer- or was lining up another shot.
“Attackers coming from the eat,” Herman said, “Tankette. And…paratroopers. We’d better leave soon. Opening fire.”
“Assault Group’s tank is down,” Arminius reported gruffly, “Looks like he’s coming for me next.”
“Not if I have anything to say about it,” Krause declared hotly, “Come on, Rondo, we’ve been through worse than this!”
“I am alright,” Von Metzeler said calmly- in opposition to his comrade’s demeanor, “Mind after your target. I will protect you.”
Another shell finally rattled into place in the gun breach. “Armor Piercing loaded!”
“Fire when ready, gunner,” you said, trying to keep that same strange cool that had descended onto Von Metzeler. Was it the drug he had been speaking of? Hopefully, it did something for his gunner’s luck, too…
>Again, you have the initiative. Roll three sets of 2d100- first for Edelschwert and Arminius, next two for Von Metzeler and Krause, and the third for the light vehicles to the south. DC has improved by ten for range and lack of smoke- DC is roll under 75 for 5cm armed tanks, 40 for the m/28-31, and 60 for the south tanks.