Quoted By:
“Driver, slow us down and keep us stable!” You bark over your internal radio net as your platoon races towards the lone fortifications. You’ll never be able to aim properly with your vehicle bumping and bounding across the crater, and with only five shots, you can’t afford to miss.
Even still, your radio almost immediately crackles to life as your new commanding officer spots your vehicle slowing down. “Vehicle three, what are you doing?”
“Aiming.” You answer calmly, before settling your sights over one of the bunkers and calling you shot. “Firing!”
Firing such a large cannon in an airless environment is an odd experience. You feel the shot more than you hear it, and even then it’s dampened as the shock is transferred into the turret. Nonetheless, you see the shot sail down range, and slam into the face of one of the bunkers. The structure still stands, but the round landed right in the middle of the structure, and you’re pretty sure that a lot of the dust and debris is coming from behind the structure, so you’re pretty sure the liquid copper penetrator has successfully punched inside. With any luck, the occupants would have been killed. And if not, then knocked off balance long enough for the two other squads to get a leg up in the fight.
Unfortunately, no good deeds go unpunished, and the Nazis quickly return fire, slinging a barrage of bullets and rockets at your vehicle. The former you don’t care about, but the latter could kill or disable your vehicle with just one or two hits.
>Roll 1d20