>>5883983>1) Promote and train Bartholomew to become the main pilot and research head for the giant Golem.He has an affinity for clockwork and magictech integration, he'll definitely be an amazing pilot.
>2) Start drawing up schematics and building the components for the giant golem, we know it's still in the theoretical stage but it's good to get the parts done early. We can always upgrade the power source later but we should have the capability to build the shell along with weapons.>Golem DesignWe're probably gonna want it to be around 17 meters (56 Feet) minimum but hopefully 25 meters (83 feet) if we can build it and be heavily clockwork-based for power efficiency. Piloted mostly by a single talented mage but with a crew of support engineers around the body to manage minor aspects or do repairs.
The weapons will be multiple repeating Ballistas built into one hand (We're probably gonna need crew to manually load these) and a grabber built into the other hand to pick things up. Slow reloading mass arrow throwers should also be considered being installed into the shoulder, think arrow shotgun that can blow away mass light units at close range. To prevent infantry from scaling the body, install multiple steam vents that blow out scalding hot steam all around the body. Do not rely on these vents for heat dissipation, they should be able to vent excess heat but the golem should be able to have proper heat dissipation mechanics areas without providing major weaknesses.
>Label the project, Brave New World. The Golem will also be called Brave New World when it comes online.