>>6046604>the security door opens and you enter, looking back as it shuts behind you. a crudely drawn warning scrawled next to the exit.>the Merchant greets youWelcome, Mr Tapper. Through here you'll meet some other guests. the mess is straight in to your left. Let me get you your key.
>checks his list. Ten, yes. Your room is just down the hall, here at the end.
>you walk to number ten, but the room is locked when you get there.>irritated, you return and tap on the merchants door again. explaining, but civil.Um, Mr tapper, I apologize, it seems we have some unpaid guest still in your room. Let me take care of it.
>the merchant shuffles through some keys as he approaches the room from a second story walkway, overlooking the commons area>You see him bend down and undo a latch in the ceiling. he closes it and returns.Mr Tapper. The previous guests are, well, they're dead. reaminated in fact. I could clear them out into the court yard, but they have some articles you might find useful. So I'll make you a deal.
You go over to open the door and draw them in, and I'll lance them through the head from the upper walkway. And I'll split whatever they've got with you 50/50
What do you say?