>>6169757…
You both stay the night at the tavern. Eléonore paid for two separate rooms, one for you. Since you couldn’t sleep, you snuck downstairs after some time to look at the map again.
The female barkeeper is quietly wiping down the countertop. She looked at you warmly as you perused the bulletin.
After a while, you deduce that Greyweul is just one of the many countries in this part or region of the world. Greyweul is practically on the top of the map, as ‘Encore Region’ is located here, far up northwest from the rest of the continent.
Its capital city is named ‘Beowulf’. Right now you’re in Navia, in the southwestern most part of this country.
“You look new here, adventurer. I hope you’ll come by again, you and your girlfriend.”
You couldn’t help but laugh. The witch isn’t your girlfriend. Having studied the map, you yawn sleepily.
“I see! Well, it seems like the two of you are off to a quest tomorrow. Good luck mister…”
You tell her your name.
“Mister Nathan Drake… It’s a pleasure meeting you. I’m Laurent.”
The barkeeper, Laurent, smiled politely. You’ll remember to visit this tavern again indeed.
Satisfied, you return to your room and quickly fall asleep.
…
True to her word, Eléonore takes you to fetch supplies for the mission you’re going to help her with today. She purchases an iron sword and a sturdy wooden shield for you, and orders you to change into a set of light plate armour.
You look like a cosplayer now too. The armour is real however, and leaves you thinking just what kind of thing you’re getting yourself into.
You think of the video games you remember playing. If the dungeon she’s talking about is anything like in the games you’ve played, then you can expect to do some fighting.
“This won’t take long. We just have to walk in there, get the amulet, then leave.”
Eléonore leads you back up the same road you’ve followed yesterday. After a mile, you’re back at the golden aspen forest. A short search within the woods soon reveals what you’ve missed yesterday: there was a cave opening on the side of the hill, not far from the grove you’ve woken up in.
“Come on! There shouldn't be anything more than rats here!” She said, leading the way. She recites a magic spell and illuminates the cave with orbs of fire.
>HESITATE. Don't go in yet. Ask Eléonore again if she’s sure there aren’t any traps or monsters to worry about.>GO IN. You’ve thought enough. The time to focus and go in is now. Trusting her, you grip your sword and shield tightly and go in after her.>WRITE-IN.