>>5514176You think the crux of the issue here is that you're only going to use, well, one rope. Having a backup exit with another rope down set up wouldn't be useless, but neither would having a stronger rope for your planned exit route. You should just go for the option that's more likely to have a useful payout- one stronger rope.
With that decided, you plan out how you're going to tie together the rope. Two intertwined pieces of fabric making up each section of the rope, tying together to different places at their top and bottom, a bit like how DNA makes helices or whatever. That way, even if a knot slips, or a piece of fabric tears, there will be a backup that's still holding your weight. Or at least that's what you imagine would happen- you're certainly not an expert in ropemaking or... well, anything else really. Perhaps you'll be considered an expert in fleeing from grotesque corpse-like monsters after this is over.
Creating the rope is a rather calming process. Twisting blankets and linens together, tying them together firmly, and making sure they all stretch taut without slipping or breaking. Not quite tiring, nor resting. Just something to get lost in. Eventually, you're almost done with the rope. Perhaps only one more section remains until what you have scrapes the ground.
But then you hear it again... the knocking. Barely audible through the fortress of furniture, but there nonetheless.
Or, well, slamming this time. It seems that with the <span class="mu-r"> 1 hour and 32 minutes remaining </span> that your pursuer may be getting impatient. Only a moment later that disappears though, and you hear the loud sounds of flesh against wood again. It doesn't sound exactly like someone hitting a door though- it sounds a bit, what's the word, dull for that? A door echoes more, so that you can hear the knocking.
>Take a peek out the window and glance towards the front door. You're curious what your visitor is up to.>Do your best to ignore the noises and finish up your work. Best just to keep your head down.>Write-in