Quoted By:
Oh man, maybe if you could just pick them off one by one, you could work on the bigger baddies! Right now you've got your hands just about full!
>Do something! Grubba, then Kammy. Bowser is still stuck in time until next turn.
Usable: Fire Pop (-1HP, +20FP to one character), Fire Flower (Deals 3 fire damage to all enemies), Life Shroom (Revives a partner, with 10HP)
Equipped Badges: Double Dip (2FP), Double Dip P (2FP), Star Prayer (5FP), Pretty Lucky, Partner Helper Plus, Mega Rush, Improved Charge P (1FP), Charge (1FP)
Field:
Bowser (11/25 HP)(7/20 FP)(1/18 BP)(2 SSP) DEF2, Stopped - CANNOT ACT OR BE SWAPPED OUT (1)
Grubba (10/22 HP)(7/11 FP) Shrunk (Attack rolls halved)(1)
Kammy (5/13 HP)(0/16 FP) Flying, Danger, No FP
Reserve: Full stat Troopa Jr.
Jerry (7/30HP)(15/20FP)
Luigi (35/40HP)(20/30FP)
Lord Crump (50HP)(25/30FP) DEF1
E. Gadd (11/15HP)(22/50FP)
Sir Grodus (95/100HP)(90/100FP) DEF 5, Deathproof
X-Naut PhD 1 (12HP)(9/12FP)
X-Naut PhD 2 (12HP)(9/12FP)
X-Naut PhD 3 (12HP)(9/12FP)
Coming to the battle next turn:
X-Novice A (4HP)(2FP)
X-Novice B (4HP)(2FP)