Rolled 4, 9, 7, 6, 9, 3, 1, 3, 3, 6, 8, 8, 4, 2, 3, 2 = 78 (16d10)
COMBAT ROUND
5 1/2 Termite soldiers +0.5 [Arm]
8 Termite soldiers +0.5 [Arm]
1 1/2 Termite Bombardiers +1 [Art]
3 1/2 Giant Termites [Giant]
6 Giant Termites [Giant]
vs.
4x 1/2 Soldier-Workers +1 [Large]
12x Soldier-Workers +0.9 [Large]
2x 1/2 Soldier-Workers +0.9 [Large]
1x Giant Ant [Big] [Armor]
3x 1/2 Giant Ant +0.6 [Big] [Arm]
>>6030850>>6030853>>6031073>ROUND RESOLUTIONThe bloodbath at the fields just outside the Imperial Hive reaches its peak. Both sides are tired, and there is not a single combatant that wasn't wounded or harmed yet. But worst of it all, the termite charge seems to work out, getting closer and closer to the Hive, with barely anything left to slow the attack anymore.
>REMOVED 3 1/2 Termite soldiers +0.5 [Arm]>REMOVED 1 1/2 Termite Bombardiers +1 [Art]>REMOVED 3 1/2 Giant Termites [Giant]3 1/2 Termite soldiers +0.5 [Arm]
>REMOVED 4 1/2 Soldier-Workers +1 [Large]>REMOVED 2 1/2 Soldier-Workers +0.9 [Large]>REMOVED 9 Soldier-Workers +0.9 [Large]>REMOVED 1 1/2 Giant Ant +0.6 [Big] [Arm]3 1/2 Soldier-Workers +0.9 [Large]
1 1/2 Giant Ant [Big] [Armor]
2 1/2 Giant Ant +0.6 [Big] [Arm]
With but a handful of ant regiments in anything resembling combat shape, the termites regain initiative with their offensive.
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Keep in mind that the 8th round damage was applied AFTER combat resolution, so you first had a chance to at least scratch few termites out.