<span class="mu-s">End of turn 13. Turn 14 starts.</span>
You may have noticed, my posting has became irregular. As it stands im having trouble finding the time to even sleep, so excuse that. However this thread is important for me so im not gonna just disappear.
>>5592768>God is on the side with the best artillerymy idea for its mechanics is that an artillery unit is that it cannot engage in battle by itself like armies and cannot influence the actual outcome of battles. however, when firing it gets a d20 and if the roll is over 14 it destroys an enemy unit. it may fire at the enemy regardless of whether its battling or not.
other propositions are welcomed
>>5592897>one joint army, and two Kalar armydid i miss those or are you declaring their making now?
<span class="mu-s"><span class="mu-b">### Wars ###</span></span>
>N/A<span class="mu-s"><span class="mu-b">### Expansions ###</span></span>
>Silver Scale to tile 24<span class="mu-s"><span class="mu-b">### Creation in progress ###</span></span>
>Reveler research of void inversion [13, 18, 3]>Shillarian plane>Imazeeb psyker academy>Imazeeb army (Kalar)>Imazeeb army (Kalar)>Imazeeb army (joined)>Imazeeb caravan (#3)<span class="mu-s"><span class="mu-b">### Finished ###</span></span>
>Silver Scale fort>Silver Scale farms and villages>Hasdurn army>Hasdurnites has discovered artillery>Imazeeb army (SteelStrong)>Shillarian plane>Imazeeb caravans>Imazeeb port>Imazeeb caravan (#1)>Imazeeb caravan (#2)<span class="mu-s"><span class="mu-b">### Misc ###</span></span>
>Reveler expeditions