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What's important is that thanks to the number of helpers you brought with you, you were able to bring back more than enough to equip every last tribesman. When the next day arrives, you are able to delegate. Some are assigned to hunting and gathering, others are taught how to till soil and sow seeds by Jurvaz and a third group focuses on crafting new tools. By the time that night falls, there's more than enough food and water for everyone and plenty left over for the morning.
The next day is a repeat of this, and so is the next. Under your leadership, the Voss prosper.
As for you, you focus on the secrets of Dispenser 300-9. Your days are spent figuring out how the drones function, pondering methods of accessing Armoury and breaking open more lockers. Don't worry – you're not stupid enough to leave the submachine guns and ammunition for the Voss to tinker with. Instead, you keep all of the ordnance in your own locker, the only one which you didn't have to force open and that can only be opened by your touch. As for the jumpsuits, you see no problem with handing them out and teaching the tribesmen how to wear them. They're warmer, more protective and far more civilised than the furs and woolly rags that the Voss wore before.
Before you know it, a week has passed since the Voss first sought shelter in your bunker. They have proven useful and incredibly self-sufficient, though there are a few issues.
First, there is the problem of discipline. How have you been keeping the tribe under control?
>You don't want to be seen as a tyrant. You don't use memes at all either.
>The threat of violence is all it takes. Whoever challenges you will be shot.
>Blayz must be kept in line. Bombard him with protocols on a daily basis.
>Subject every last one of them to your memes. They must all obey.
Second, the tribesmen who were stung the most are starting to cough up white fuzz. What are you going to do with them?
>Burn the hairy discharge but otherwise, just keep an eye on them.
>Tribesmen showing these symptoms must be isolated from the rest.
>Cast them out of the bunker. They are no longer welcome here.
>End their suffering with lead and burn the bodies. It's the only way.
Third, a disobedient young man decided to explore Cryogenics against your will. His right hand was calcified when he stupidly touched a cluster of nanites with it and he has been in a state of constant agony ever since. What will you do with him?
>Promise the tribe that you will undo this. You just need to figure out how.
>Amputate the hand. It's the only way to put an end to his agony.
>Keep him under observation. See what the nanites will do to him.
>Cast him out of the bunker. You will not tolerate disobedience.