Quoted By:
> Pick up arms and go stand by the doors with Se-young. She won't be alone, nor won't you. [DC:65 - 92: success; 57: success; 88: success]
>Don't say anything. Just figure out how to not screw up and just mag dump the fishmen.
The living room is motionless. Se-young by the doors; you on the carpet. Only barely audible, discordant murmurs coming out of the console confront the silence.
Whatever she's planning, you can't just leave her alone. Especially if it's something both of you might regret later.
With a grunt you sit up, head spinning. When the initial daze is over you notice Se-young glaring daggers at you, but her expression softens. "Don't underestimate mental damage. Sit back, I've got it."
Deep down you yearn to tell her how you feel: tell her anything, but it's as if the scar on your throat swells - like a balloon - and it feels like uttering a single word will release a flood you won't be able to contain. You can't breakdown now. Not when she's planning something stupid. Like picking an unnecessary fight. To prove a point, or what?
Although, you want follow along, so who are you to speak?
With shaking hands you grab the rifle, but as you do Se-young sighs. "I told you to stay back. In delirium you pose more danger to yourself and me than anything else. I will deal with it myself." You ignore her remark and with wobbly legs join her at the other side of the doors. You won't leave her alone, nor vice versa.
Once there, the noises she lowed the volume of become audible once more. The rising pressure inside makes you nauseous, but you distract yourself with preparing the weapon for combat.
As you do, presidents expression hardens. "You've made your point clear." She hisses, but relaxes her stance. Then, let's go of the console and storms back into the room without looking back. "I will be at the bar... Don't worry I will manage." The venom makes you flinch.
'What? ...What got into her? Huh!?'
You jump in fright when the console starts emanating the hideous voices... They are right next to console on the opposite end! With grunting confusion and curiosity, or the sounds of poking with a light object.
They know?! No... It's a two way communication! She spoke near the spoke near the console! They must have heard when she got angry!
You want to scream; to call for help, but the accursed dam snuffs out your attempts. Left with no other choice you take a impromptu stance and aim at...
...The doors click.
...They weren't locked, probably in preparation for ambush.
With a hiss they open... And you take the final deep breath before the cleansing begins.
The next couple of seconds is a blur. You jump back? Squeeze the trigger as far as it can go? Scream? Repeated cracks of gunfire and alien bellows?
with the click of the empty gun, and the last shell falling to the ground, the pressure at your throat seems to burst, and you go limp follow the it by drifting away.