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The Anarchists have been raiding the World for all sorts of loot. Part of that loot was stolen left-wing literature. It's how they got the idea of being Anarchists in the first place. So it's not surprising that the Baphomet might have learned the tactic of 'Kanzen Mokuhi'.
The policy of maintaining 'Complete Silence' during questioning in order to deny the legitimacy of the authorities. Words are important in Avalon. They can bind, heal, destroy, protect, and more. Heck, you even have a stupid <span class="mu-r">Lesser Vow</span> to build a harem of men because of a joke. If you don't speak, you can't say something you regret.
It's a battle of will; can the practitioner remain silent?
Too bad for the Fortuna Guide; you don't have to shut up, and you know his weaknesses and strengths. Yatagarasu was able to give you a sketch of the personalities making up the Anarcho-Syndicalist faction. This particular Baphomet is, in reality, a blabbermouth; he has trouble keeping his mouth shut when others aren't understanding him. And you know what to say to needle him.
"Tell me, what does 'bourgeois' mean?"
You direct this question not at the silent Anarchist but at the Crier. The baffled Baphomet, with his bell, ponders the question before giving his answer.
"Anyone who resides in a walled city? I mean, that's everyone in Camelot."
The Anarchist's jaw drops at the answer. He struggles not to explode into a stream of words to correct the other goat man.
"Another question, my good goat. When you hear the term 'working class', what do you think it means?"
"Eh? 'Working class'? Well, something to do with the Educated Guild?"
This is all too much for the Anarchist.
"NO!!! My brother, it means the proletariat!"
The point of this isn't to improve the rhetorical skills of your target or make him aware of how his jargon makes absolutely no sense to his audience. This extraordinary faction puts in a lot of effort to avoid you; they only put forth the barest effort to interact with anyone in a position of authority. You need to normalize and acclimate these stubborn Baphomets to not avoid you like the plague and lay the foundation for getting them to talk to you.
"There you go again. Your audience has no idea what you're saying. What makes you think throwing out more obscure words is going to educate them? Use simpler words and concepts." You rub the back of your neck as you say this.
"I don't have to listen to you!" The Anarchist barks back at you, completely forgetting his earlier intent on remaining silent.
"Meep. Well, neither do I! I have places to be and news to cry out." The Crier shakes his bell once in irritation and turns away in a huff.
The Fortuna Guide slumps in defeat as he watches the other Baphomet march away. Soon enough, he's glaring at you and returning to stubborn silence.
"You already failed at not talking to me earlier. Remember?"