Rolled 7 + 5 (1d10 + 5)
>>5865655>(1 AP) Move Furniture (+5 Hard)- move the 1x2 light cover located 1N, one space West>(1 AP) Movement - 1 SE, 1E, 1N- Napps takes the opportunity to move more cover, after watching the RC devices become deployed & Gremlin flee into the side-room
- Napps is surprised by movement in the halls, throwing his cover to the side and spraining a muscle!
- Napps is calmed by the presence of Mr. Vespucci and Mizuchi, but realizes it's a bad idea to stay in the middle of a room about to be attacked.
- Napps follows after Gremlin, hiding in the side hall with them and Wizard...
Name: Napps | Class: Thug, Lv3
COOL 5 | SHARP 0 | HARD 5 | WEIRD 2 [=] Def 10 | Edge 8/8 | HP 12/12 | Crit on 8 | Move 5
>EquipmentGear: Gator's Lil' Bottles (Drug Kit x3; 1AP, gain +2 to a stat for 3 turns. Multiple drugs can be usable at once, so long as they apply to different stats)
Side Weapons: Fists (Melee, 2 DMG, Crit Range +1) || Pistol (Range 10, 2 DMG, 4/8 Ammo)
[Primary] Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.
> Skills/Talents[Apprentice] All melee attacks gain +1 accuracy
[God Gamer] (1/mission, add +1 to a d10 roll, after it's been made) | [Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round. | [White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Extreme Team - The Shredders] (0 AP, 1 Edge) Napps and Riptide attack a single enemy at the same time. Your teammate (Riptide) won't expend an action.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
>Possessions:[Equipped] Bulletproof Suit (Req Cool 4; +1 Def, +1 Edge)
Grand ($28k value, 2/2/4, Sedan, reroll SPD/HNDL - currently in the garage) | Designer Shades (Red)
Studio Loft (Princeton, upgraded)
(Temporary +2 Cool, +1 Weird from tokens) | (Temporary +1Def, +1 Edge from Bulletproof Suit)