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JJ is very vocal with her confusion after a while as you take a chair from the Party Room and use it to hinge under the doorknob.
After a while, she just lets you do what you feel necessary.
<statement>It's weird, but trust our gut here.
>"You don't have guts, Sir."
<statement>We have one hundred guts, they're just wireless. Now stay put, we have something for you.
...
>"Sir... I have no idea how to use this.
<statement>Consider it a last resort.
It's almost comical how the handle slides into JJ's hand-cup, but it wedges tight enough.
>"I'm a wooden puppet for entertaining kids- I can't even swing my arms that fast..."
<statement>Then maybe for prying something open, either way, we would like you to have something in case of an emergency.
JJ doesn't fight you on it, you doubt she takes much comfort in it, but anything to lower the chance of a potential crisis even slightly is gold.
Because you intend to dive into the Wood. You tell JJ as such.
>"Sir! You have an easy Night! For all the bad feelings you have, the Pizzeria is as safe as it'll ever get, and you want to go in there?"
<statement>We have a friend in the Wood.
>"And enemies... Who knows how many..."
<statement>We can handle it, and there are plenty of hiding places for you. This Unit will not die easily.
...
You strongly doubt JJ believes you as she gives a weak nod, saying nothing.
Entering the Wood is... better than being by the Restroom but not by much. The sense that things are waiting... Like the Smiler and the Octopus, just waiting weighs heavy on the Hive. Adrenaline surges through some, while a select few are concerned for JJ gripping your back with one hand, hammer in the other.