Rolled 2, 9 = 11 (2d10)
>>5596018The bat-ear disappeared inside the ugly little car's cupola, which Kannenpflanze took as a sign to hunker down and wait for the imminent explosion. When no such thing materialized behind him, Leo stood up in the turret only to be forced down again as a torrent of angry tracers whipped just over his head. The hailstorm hammered the front of the lead T-15s turret before it was cut short by one of the cars being pulverized by Lindner's tank, the 7.5cm AP shell turning the lightly-armored vehicle inside-out. The second car's crew took this as a clear sign to make themselves scarce and sped back down the road. The fleeing vehicle dragged the cord with it and Leopold clearly saw that it had been severed. He couldn't help but smile as the platoon advanced. Though it was just a puny 13mm machine gun, he had come under fire and gotten a brief taste of the exhilaration of combat. That was, after all, what he'd come to Vynmark for.
The platoon halted at the edge of the woods and Leo could still hear the whine of the BM-2's engine as it fled into the town, the last obstacle between them and Sommervind's company—there was something rotten about that bunch, but that bridge would have to be crossed when they actually made it to them.
>Spotting>Initiative>All subunits firing cannon flares (+ pistol flare at hh39, if possible) at the locations in picrel (can I also reserve fire to suppress with all mgs?)>hold movement for that +2 INI bonus next turn.>>5596637"Lieutenant Ferrari, I suggest you move to a position 100 meters south of me [ee37] as you prepare to assault the town. After illuminating the area, I will lay down a wall of LLG on the northern end of the town, but leave you a gap to slip through and into that warehouse over there [hh40]."
>>5592157"Excellent work on disabling that infernal contraption, Lieutenant Wester! But do make haste to join us at the edge of the woods. The Panzer Dragoons will be needed in the coming assault."