NATIONS ROLEPLAY RECRUITMENT DRIVE: 1 SPOT OPEN
He Who Meddles ID:c1cgHQd7 No.6189643 View ViewReport Quoted By:
Greetings, and good day to you all!
Some of you may be familiar with NRP, or nations roleplay, or perhaps civ builders may be something you know? Anyways, it is essentially DnD but Risk, played out on larger scale. Builders typically use more numerical means of tracking play, while NRP prefers more figurative means - "it's all about telling a story, losing is part of play, weaker nations get crushed in the course of history and sometimes buddy - you're weaker." It is up to the GM's discretion to be a fair and balanced arbiter in these games. No one is perfect.
Long story, we are having a game on going with several players, still in early stages. Barely 10 turns in, and we are having issues with some player's real life obligations taking a priority over some silly internet game. It would be detrimental to the game to have their nation erased entirely, so we are seeking a player to possibly take over this slot.
We are a bunch of 4chan retards, so expect the occasional /pol/ humor or abrasiveness from a Polack. The players faction/nation/people's submission is this. Anyone interested?
Tribe:MANIČHÚŊTHEȞIKE (those who walk within the forest ) AKA Forest Walkers
Race: Stocky Dark skinned people, their hair ranges from dark black to rust red, they have eyes of either ice blue or forest green. They look like humans.
Colour: dark green
Biome preference: Temperate Rainforest, Like the American Pacific Northwest along a coastline preferably. With heavy rainfall, some kind of mountain range, A large Old Growth forest they would live in, and varied wildlife.
Size: They are Average in height the tallest of the Forest Walkers standings round 5’8 or 1.7 Meters
Lifespan: Normal. Life span ranges to the mid 80s for the women, men is slightly lower
Quirks:
Oral tradition -Good- innovation bonus, Knowledge and tradition retention bonus Favorable starting spot
Nature Magic -Good- large foraging bonus as your main thing would be growing plants and a defensive bonus
Born Hunter Gatherers -Good- large foraging bonus, and military bonus
One with the Trees -Good- Ambush Bonus, Defensive Bonus, And (TBD)
Custodians of the land -bad- May only settle in predetermined areas
Blunt -bad- incapable of lying or keeping silent
>Also I am not sure if this is the final result, will have to get in touch with GM about how the Forest Walkers are right now.