>>5448053>>5448070>>5448071>>5448083>>5448199>>5448487>>5448503>All these people you can help, there must be a better way than just a crowd huddled around you in the town square? Some structure or place devoted to you... although that may be viewed as a temple, a religious place of worship...There ought to be a better way of handling this matter than just standing around outside while people form a crowd and wait their turns at your discretion. Although the collective populace certainly enjoy it and don't mind waiting or lingering about, because it means getting to be in your presence which is so pleasant and desirable. Even just watching you work with other people is enjoyable for spectators, that they could wait around all day in observance.
But for the sake of your time and theirs, you something more concrete in the way of a venue for your help. Your effort of bestowing healing upon people isn't easy work after all, nor is it quick. About five to ten minutes for most, longer for some, depending on the severity of their injuries or illnesses. And that's strictly just the healing, not the greetings and pleasantries and conversation had between. Seeing just ten people and that's a couple hours at least, there simply isn't enough time in the day. Certainly not out in the street, caught in the steady rain of the thunderstorm overhead.
In fact it is the storm itself that prompts you to try and find shelter finally, when a lightning bolt strikes the castle in the near distance overlooking the town.
<span class="mu-s">"Here, your divinity, you can make use of my store and home!"</span>
<span class="mu-b">"Hold your tongue merchant, she deserves a location befitting her."</span>
<span class="mu-s">"She should be among where the most people are!"</span>
Were it not for Tyne's presence and that of several guards, another frenzy may have broken out over what place you should make use of, when you express the desire to seek shelter from the storm as well as a place of permanence. It's only natural that there would be much contention and struggle among the people to try and offer you something appealing. Most everyone would open their doors to you, but again it wouldn't be good to try and see to people's needs from out of a person's house. Back and forth, arguing over where you should belong, even thwarted attempts to drag you away and show you where you should go.
Eventually though the matter seems settled... at least temporarily, when the docks overseer you are familiar with, offers one of the harbor warehouses. Originally built as a place to store incoming goods via the seas, the place and others like it are increasingly empty as naval traffic has decreased overtime. Especially ships from the old world, of which yours was the first seen in a long time, perhaps the last. Naturally the place is not flattering but it's big enough for many people, a more orderly place by design, and at the end of the day it is only temporary.