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Ok I was thinking about a mechanic for the gunrunner quest, I have over 270 pictures of future guns lol and not enough cyberpunk encounters to use them. So here is my idea:
QM posts random gun/item and NPC with a quest / task. QM can post some background inspiration ideas on the gun blueprint, eg it is a sniper rifle, it has these modifications etc etc used in x scenario before etc.
Each player writes in your description of your variant of the gun, then allocate 200 points between the following categories default is 50/50/50/50 and roll (>=, higher is better)
roll 4d100
1/ the NPC survives
2/ the NPC completes their quest
3/ the weapon/item is recovered
4/ you remain undetected
so for instance if you allocate
60/40/75/25, and roll
71/22/43/82, the NPC survives but fails their quest having lost the weapon, though your involvement in the deal remains undetected etc.
After each quest you get 5xp to allocate for future deals, to a max of 360 (90/90/90/90).
You can also get xp due to some story events or keeping npc contacts alive.
I think you might also be granted some xp if you specialise in dealing certain weapons, eg just melee, just shotguns just concealable etc.
I would also generously give out xp (on a one off nonrecurring basis) for detailed weapons autism descriptions, cool gun names or elaborate weapon histories etc (only if specific to the event at hand though). So for example if the npc quest was a sniper mission requiring concealability and you described the gun as having a collapsible stock etc, you might get some one-off bonuses for that quest.
I think the advantage of this format is it can be asynchronous (each anon is effectively playing in their own world) and npcs can come and go etc.
Finally I reckon this format can actually be used for some pvp or gunrunner va gunrunner action. You could stake an amount of xp and roll off against each other in attempt to steal or hijack a weapons blueprint (denying it to future players). If you win you get your xp and the opposing player's stake and keep the weapon; if you lose you are handicapped the stake down amount for the next turn.
The questions I have are:
- is this format stupid
- what guns people prefer (real world, or completely insane; realistic-looking scifi ie ballistic, or plasma laser beam scifi etc)