>>5741266Next, your subordinates. These are the men you will be commanding directly, and you have a responsibility to each of them and all their men.
Once the battalion has been designated and selected, you must pick 3 to be heads of your regular companies (make sure to assign each one), and one who will be your major. The battalion major will be the commander of your HQ company and your second-in-command (2IC).
>Captain Rollo- Has somehow perfected manoeuvring, his company will always be in position no matter the terrain.
- Administers harsh discipline, some say to an excessive level.
>Captain Joyce- Geonosis veteran, is capable of leading any unit with distinction.
- Extremely hesitant to risk his troops.
>Captain Beck- Loyal and dependable, will ensure your commands are carried out.
- Inflexible commander, will carry out orders to a fault.
>Captain Caulk- Somehow is able to keep his unit supplied no matter the environment or location. Black market connections?
- Doesn’t work well with others, prone to provoking rivalries with other commanders and units.
>Captain Goto- Excellent diplomat, he’s able to stall the enemy with talk and has sometimes induced a surrender.
- Strong moral compass, will often prioritise it over the mission.
>Captain Loge- Creative, comes up with novel strategies on the go.
- Disobedient, often ignores orders and pursues his own objectives.
>Captain Thier- Heroic, an example to the troops. They won’t break when he’s in charge.
- Overambitious, will often pursue an objective without waiting for support.
>Captain Boxer- An ARC trooper, unmatched in CQB. It’d take a jedi to kill him.
- Advocates completing the mission at all costs, often pursues strategically sound but morally questionable methods.
<span class="mu-s">You will not be voting on company commanders just yet. That will come once the battalion has been decided. I'm putting the list here so you can figure out beforehand who should go where.</span>