Quoted By:
<span class="mu-s">"-so the noble house keeps the town... functional, but anything beyond the walls isn't safe. It's why your family should try to find shelter within, however you can."</span>
Having spent a time talking with the docks overseer, provided with more food and drink at his pleasure, you can gain a more complete picture of the way things are. Already you had some idea of the current state of the mortal world and their customs, how things have differed since the time you knew. Your time in the dying coastal cities to re-familiarize yourself with the humans and pass among them, and your time on the ship for the voyage to learn how to interact with them such as language and some customs.
Thankfully human civilization in this new homeland is not terribly different from how it had been before. In your time civilization was mighty and governed by a supreme ruler, in your specific case a pharaoh. In present times, civilization is smaller and broken between noble families, governing their own personal domains and populace. These concepts of "feudalism" and "chivalry" determine how humans live, as where you find yourself there is a ruling noble house and together with their privileged supporters they try (and seemingly fail) to protect and provide for their subjects. Perhaps this system would fare better under normal circumstances, but here in this new world the system is tearing at the seams from all the stresses upon it.
<span class="mu-r">"But the other refugees? If they didn't come from across the sea..."</span>
<span class="mu-s">"This week? It's the damned long-ears. They tore through the outlying villages, and did what they always do."</span>
By the sound of things, humans were not the only ones who fled the old world. Of course that makes sense if you think about it, not as though the plague would pick and choose victims. So with this mass exodus across the sea of several races fleeing for survival, the new world suddenly became very cramped and strained for resources, the closer to the coast the worse it is. Not to mention the native inhabitants, a brutish tusked people as the overseer describes them to you. If the circumstances weren't bad enough, humans have fared the worst of all in settling this new homeland. Partly for being among the last peoples to flee the old homeland, but mostly for the inability to unite. Attacked on all sides by hostile neighbors and plagued by instability and traitors within, what could be called the "human lands" of this new world are mostly just sacked and ruined settlements and battlefields of defeat.