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Rolled 5, 1, 1 = 7 (3d10)
You're getting The Glowy, no question. With a rope around your middle tied to Wagon, and Wagon's meof clamped onto a biggy chunk of black masonry for additional anchor, you descend the cone for it.
>99
The burny smell forces you to cover up with lotsy wetted cloffs. It gets hot enough that you think maybe you carnt just going and handle it with mittens.
So you get out of the funnel and start kludging a solution: get out a crappy sword from Plague Town, beat its mostly copper head into a hook with a rock; extend the handle with lead pipe; use Daggy to make two holes at the end of the pipe, to put a biggy screw through, so you can winch the thing to Wagon's rope.
>Dat'll do yer.
With this you hope to claw on to The Glowy with the hooky end, and Wagon can do the rest.
It's still difficult, not just because of the heat. The Glowy doesn't have any obvious hookholds, and including the clay clods is more than twice your size, too heavy to lift.
You get out a ball mace thankee Plague Town, drench yourself with even more water, and dart in, smacking the clods off a dozen whacks at a time, before you have to retreat yelping.
Any time you think of stopping, you think instead of Seafood being pleased with your haul and giving you goodies. He allus gives goodies when you do good.