>>5777007Which spell did you first find yourself mastering?
>Cure Wounds[Restores HP, heals physical wounds, but can’t restore a lopped off limb or resurrect the dead]
>Purify[Makes food and water potable, eliminating consumed poisons; can even cure a poisoned or envenomed person, if you act fast and cast well]
>Calm[Works best on animals, but it can soothe a sentient with a bit more effort; useful for numbing pain]
>Stabilize[Can stop bleeding, stymie shock, and keep a dying individual alive long enough to receive more serious medical attention; easier to cast than most healing spells]
>Contagion[You can INFLICT an illness with life magic, too… It’s as easy as a machinist flipping a switch in reverse, if you understand the mechanism…]
>Bull’s Strength[With some effort, you can invigorate the muscles and stimulate the body’s hormonal output to allow a person to access strength usually only available when in a life-or-death scenario… But overuse risks serious damage to the subject.]
>Write-in[Keep it reasonable.]
[Note: with a Life Magic roll you can attempt all sorts of things, but spells you KNOW will always have a lower DC and come more easily, and can be ‘up-cast’ with addition effort or mana.]
<span class="mu-r">Don't vote yet, though, there's more!</span>