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>Grab and go
You ponder this. "Could you make them portable? I know they're little already, but if I'm lugging a dozen around... I don't know if they let you have giant rucksacks in Headspace, I mean. Could you make them go <span class="mu-i">really</span> little? Or set up a thing so I can pull them out of thin air, or..."
"I-I-I can try? That's getting a little far afield from, um... I-I might need crystals for that, but I'll look into it. Since, um, that makes sense. You're right."
"I <span class="mu-i">am</span> right," you say brightly. "Thank you for your service to the cause of—"
"I-It's what I'm good for." Still resigned.
"—exploding Headspace— what? You're good for lots of things, Gilbert."
The beetles rustle.
"Like... like being my retainer... and providing a <span class="mu-i">very</span> comfortable hammock for me to rest my eyes in... so there! Shush yourself! I shall await your creation, but at the moment I'm afraid I must returneth to the world of reality, so I can ensure I hath not been encaptured by foul cultists and so on. I wish you good fortune, and, er... um... could you help me leave? Maybe do your weird eyeball-holdy thing, or, um—?"
"I-I don't have hands," Gil says awkwardly. "Uh, I-I-I could... go get myself? Do you still not have an anchor yet? That's a really i-i-i-important part of safe, um, delving... did you ever finish that model?"
"The <span class="mu-i">model?</span> I don't have— oh." Your pocket bulges: you fish the model out delicately. "Give me a second."
It's not really <span class="mu-i">safe</span> to keep something so fragile in a pocket, of all things, but the model of your manse doesn't seem like any other model you've made. (The other models you've made also don't tend to appear mysteriously in pockets.) You turn it around in your hands for a bit, willing it to open up and get you out of here, but it's hard and still. "Do you usually have to do something with an anchor?"
"Um, yeah, usually... i-it sort of depends on what it is." Gil pauses. "Um, i-i-it's all a mind trick, so you can probably make it up yourself."
"Okay." You're good at making things up. After some consideration, you hold the model up to the cloudless sky. "I'll see you later, okay?"
The manse's sun catches through the model's tiny central window, sending a ray of light onto your forehead. Squinting, you rotate your wrist, angling the window so the ray—
—"Ow!"—
—lands right on your good eye, causing it to flutter and spasm, and for the world to go white and then black and then...
(1/2)