>>5557983..
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Once they regain their old strength, they notice that the moderately sized vat in the middle of the complex is nearly empty.
The thin building’s door opens up, revealing a cart that carries a large square shaped shipment, accompanied by squads of armored and magic wielding Glairborn. Nearly 30 in total.
Quite a few wielders are carefully watching as the shipment leaves the building and the men head for the railway.
Interestingly, one of the people watching is Simon, one of three major deities.
To most, they blend in with normal officers as they wear the same black suits, but the deities can clearly see the glow of the markings that were given to them. Rather than a bright red glow like Clausewitz, they have a faint lime green.
A major deity overseeing a shipment..
It’s definitely something important.
Did they just fix the constructor and are shipping it back to the mage labs?
Or are they transporting a shipment of slug launchers? Either way, it’s a problem for them.
However, since the wielders and Simon are distracted with overseeing the shipment, they could use this moment to infiltrate the small building ー maybe take out Simon before he moves to somewhere more secure.
Letting the shipment go means that the facility could be more well equipped to deal with the deities, but letting Simon go mean they might not have another chance to deal with him this vulnerable again.
>Intercept the shipment ー disable the shipment at the railway>Infiltrate the small building ー deal with Simon>>5555884>art is definitely one of the best parts
Thanks!