<span class="mu-i">• My Lord, may I speak. •</span>
"What is it."
<span class="mu-i">• The Goblin has no capacity for magic, yet shall need repairs to myself, the Dimm Kulti, and now the Dimm Beetle and ... Velery, as we go to dangerous places. •
• If it please my Lord, this your servant's Dimm Body may with some aid effect necromantic repair through its {UNHOLY GRASP} Spell-like ability. While your servant is unable at present to use the Grasp effectively in combat, it can be repurposed for repair with a Charm such as my Lord is capable. •
• Though, a caution: a <span class="mu-r"><span class="mu-s">One</span></span> may become aware of my improvements, and so this body and the Goblin who most benefits from it may come more to ... their... attention. • </span>
Seafood digs his ear idly, listening. When Moar Oww's done, Seafood passes the buck to you.
"Tudi. Your backside; your decision. And before I forget, hand me the Graincoin for rent. Seven a day for seven days. We are moving after."
(Seafood examines <span class="mu-b">Daggy</span>, closes shop in Whythistle and starts meddling with The Glowy and The Glowy Launcher in tomorrow's fillerpost)
<span class="mu-b"><span class="mu-s">[THOUSAND-SEGMENT CARRIONPEDE: THIRD MOULTING] UNLOCKED</span></span>
>0(/2)% Dodge>0(/8)% Hit>0(/8) Damage>Overkill 1 unlocked at 14/18 upgrade points>1D3 LMs of Heroic Blood required per upgrade point<span class="mu-s">[MULTIPLE CHOICE]</span>
Seafood has granted Toady 42 Days trainan time for [TSCP III].
How does Toady use them.
CHOOSE ONE:
>Go with the flow; pursue Seafood's Heist. Anyone you gibb along the way is enough. Maybe.OR
>Register with the Adventurer's Guild in Buttondew Hills then fight your assigned party; you will be leaving a trace for investigators, penalty to your WANTED 1D1000OR
>Hunt down the membership of the Adventurer's Guild in Buttondew Hills; no trace of you on Guild records, but you will need to hunt the Party, and it will have at least one person more in it.OR
>Join the biggy scrum wots coming up between the Dorfs, Myrmids, Rheas, and whoever else, as an unaffiliated equal opportunity killer. If you don't perform well enough, you might die, get captured, or get noticed.OR
>Prod the Orc horde neighboring the Myrmid territories to join the three-way scrum, masking your presence with theirs.>If this, choose to run with the main body, where you will be bullied and encounter social difficulty>OR>Go with the Goblin baggage rabble; there will only be the usual annoying Gobby shit, but you probably won't meet as many Fighty Ones, since the auxiliary are just used to draw fire and mopup.OR
>You got Church Inquirors 1D2+1 and Road Warders 1D3+1 hunting you already. Hunting them right back might make the problem go away for ever, or get bigger.OR
>WRITE-IN UR SUPERCREASED GALAXYSPONGE IDEES<span class="mu-s">[YESNO]</span>
>Have Seafood make a Repair Trinkkitt for Moar Oww so's he can fix hisself, Dimmies, Wagon, & Bluddslutt, 4D10+4 DD cost. But Dimmu Queen will <span class="mu-s">know</span>. Y/N>>6126305>>6126278>>6126250>>6126241>>6126240BoA 80 slotted.
~36hrs.