>>6145318Another element of the modern firearms combat vs dnd medieval bludgeoning slashing rules, I think a lot of the ignored side of modern warfare is on the tactics and manoeuvres (dnd seems to mostly neglect this). So assault rifles are basically all the same lol from the wargaming perspective (despite videogames training all people towards standard gameplay perceptions of damage coming from "different guns" not M855A1 or FMJ). What differs is the unit tactics and manoeuvring eg, if you divided your attacking force into separate elements, an assault, suppression and reserve element, (or maybe more advanced with scout, recon and command/control elements) then after capturing an objective you cycle the reserve and assault elements with support / suppression reconstituting the reserve. None of this really supported in dnd combat heavy systems whereas it is integral to modern / urban warfare type settings.
The OSR does have morale rolls eg rolls to flee if you lose 50% of health or hp etc or commander killed (akin to a unit or squad cohesion type effect in modern combat, something that always impressed me from the Halo games from Halo 1 to 3 to Reach was how they coded the grunts or shield covenant into fleeing whenever you headshot their commander, it is exceptionally prominent on the hardest difficulty, I think the AI even falls back and regroups around a new Elite Covenant commander sometimes as you are whittling away their shields with overcharge plasma pistols lol) but dnd generally disregards the psychological reactivity to combat, (compared say even to the WFRP new editions momentum type combat roll mechanics) dnd opting instead for magically imposed fear or stunned etc type effects (why use magic to control feelings? as opposed to emergent from the battle outcome developments themselves etc). I think it should absolutely be the case that in every roleplaying game that if combatants think they are losing they should just give up and flee / yield and beg for mercy etc, this is the more believable outcome vs dnd fight to the death fight to the very last hp etc.