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For an unknown reason, temperature rose a fair bit. This lead crops to yield ample harvest, cattle to fatten, Hunters to be fed.
No conflicts are plaguing the Hunter for now, despite the ongoing territorial dispute. As such, development of Hunterkind booms.
This era will bre remembered as a <span class="mu-s">Golden Age</span> for all Under Hunter historians.
The merchants of BadBack stroke a sweet deal with the GrassGreen clan. In exchange of the almost inexistant cost of custody for the archives, an ample supply of Quality Earthenware is provided, in a yearly delivery rate.
As such, your matriarch accumulated and stocked the goods. The foresought will let you <span class="mu-s">benefit of the double-actions of Barter System for the two next turns</span>.
Moreover, a young Huntress discovered something simple, yet efficient that will turn in a staple of Badback's culinary art.
A hunted glider, pierced from part to part by an arrow, is gutted and roasted as is, on the arrow. As such, your tribe developped a fondness for <span class="mu-s">Skewer</span>, a natural thing for a cultur so centered around the bow and arrow as your own.
I beg you to use the 2 barter-system use to develop bow culture and capitalize on the +10
Still on the "cooking" department, Grassgreen and Whitemane united.
The new perspective brought by the Whitemane's tribe member allowed the invention of Canning : an earthenware (or glassware), with Aeromancer taking the air away, sealed by the light and extensible gown of the Storm's delver and the sheer ambient cold lead to really, really long conservation.
What's more : Whitemane postulate how the tail-glown works. It was revealed to them in a dream; this is a mesh of extensible ropes, some bigger than others.
Maybe this intuition about their structure could help you build upon it?
In the west ridges of the crack and the Frozen peak mounts, Jupiter tribe got closer to the brought back gliders.
Notoriously hard to tame and take care of, but less so than their wild counterparts, the new subspecies of FurryGliders led to a group of <span class="mu-s">Gliderners</span>, devoting their life to the care (and martial use) of the species.
Additionnally, architecture developped too. From <span class="mu-s">BurningGrass's</span> castle towns, smaller replicas of the Forever Ice Keep, to Ghostclaw's mausoleum-like Catacombs, stone are set to leave a mark of Hunterkind's history.
Last, the Era is also an Era of Conquest.
Cerulean sent a great crusade to reclaim the land rightfully their. They make great progress.
Until they get closer to their former territory, and the scouts never came back.