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You're the leader of a barbarian tribe that recently found a new continent full of ancient catacombs filled with loot. Though there is some weak undead in there, it has been a breeze to acquire the loot, it is just that there is an awful lot of it.
But on your third trip to the island to grab loot, you find a bunch of wizards snooping around. You promptly attack them, but the damn wizards are crafty, they use their ranged spells to murder many men ten times better than them with their cowardly witchcraft.
You cannot allow those wizards to keep breathing, you must put an end to their magic. Worse still, some useless trinkets from the ruins seem to empower greatly the wizards, making them even more dangerous.
One of your men discovers that if we break the artifacts, crush them to powder and snort the powder, we gain a temporary powerful boost in battle!
So now we have a good reason to collect all those trinkets!
You have two boats, 40 men on the island and 200 food (each 1 food is food for one man for one day).
The trip between your home and the island takes 1 week, so if you send for reinforcements, they will take at least 14 days to arrive.
What do you do?
> Gather food
> Raid a catacomb for loot
> Raid a catacomb for magic trinkets
> Search for the wizards to put an end to their misery
> Write in
You estimate there are still over 1,000 catacombs unexplored in the island.
You can divide your men and send them to do different tasks.
Roll 3d100 for each group doing a task.
Name leader and select if male or female.