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Apologies on the long ass wait
The call for surrender goes out, and after a respectable time waiting, there is no surrender from below. The evacuations ordered see the settlements surrounding the outlier bases emptied, but the garrisons within the capital are untouched. The rebels likely expect you to be unwilling to fire on them if the area is still crowded, or may be jamming the message and using the civilians as shields.
The 703rd is evacuated given time, barges and shuttles, and on the last shuttle out, comes the Colonel, who has extended his thanks and asked to meet with you once we are underway.
Your boarding actions go much easier. The only vessel salvageable is the Mon Cala cruiser the Tyrant cored through. Venting still pressurized sections to space and your own space troopers make quick work of the interior survivors, though the situation of the vessel is rather precarious structurally. Basically, as your chief engineer puts it after his survey, the vessels lost power, her hyperdrive and a good portion of her Structure. A jump would shatter what's left, so towing is not an option, and repairs to make her jump capable will take far longer then your allotted time from the admiral, but you could shoot off a message to the New Order and have them salvage the hull on their own. You likely wouldnt get the ship, but the Order would be happy to pay you a prize reward for it. Other factions may also be interested in salvaging the vessel, so you could have a choice who to call with this.
Enemy fighter units are currently tracked to be landed on the major spaceports within cities, and attempting to confiscate them would require landing a force to take them. The Colonel has refused to resend his troops down, outright telling you his tank units wouldn't serve well in urban combat, especially in a civilian filled city.
Your request to Makati is made once he has already left, and his reply is a simple message back. "Resupply through logistics corps not possible until end of Operation. Proceed with what is available."
Search parties investigating the area find nothing related to the cloakship, beyond discovering the debris cloud that drifted off has parts registered to over 23 different vessels. There is more like with the search for survivors, rescuing over a dozen merchantmen from smashed freighters, on top of you rescuing over 30 of your lost pilots. Some rebel prisoners are taken as well, mainly pilots or crewmen from the cruiser.
>What are your orders regarding the Settlement bases? Bomb them regardless or leave them be?
>Do you wish to flag down the Cruiser for a faction, if any? If not, will you destroy the wreck or leave it alone
>Your ground force commanders are awaiting orders regarding the enemy spaceports. Do you want to attempt to capture those fighters, or bomb it to deny the enemy assets
> Any questions asked in reply to this post I will answer as the day goes. I'll call this vote in 6 hours.